GameTime.MaxVariableFps 240 WorldRender.TransparencyShadowmapsEnable 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurQuality 0 WorldRender.MotionBlurMaxSampleCount 0 WorldRender.MotionBlurRadialBlurMax 0 WorldRender.SpotLightShadowmapEnable 0 WorldRender.LightTileCsPathEnable 0 PostProcess.DynamicAOEnable 0 PostProcess.DynamicAOMethod 0 PostProcess.DofMethod 0 PostProcess.BlurMethod 0 PostProcess.HbaoBilateralBlurEnable 0 WorldRender.PlanarReflectionEnable 0 RenderDevice.TripleBufferingEnable 0 RenderDevice.VSyncEnable 0 RenderDevice.TripleBufferingEnable 0 RenderDevice.DxDiagDriverDetectionEnable 0 RenderDevice.StereoconvergenceScale 0 RenderDevice.StereoSeparationScale 0 RenderDevice.StereoZoomSoldierConvergenceScale 0 PerfOverlay.DrawFps 1 PerfOverlay.DrawPixelThroughput 0 PerfOverlay.DrawGpu 0 PerfOverlay.FpsDisplayFormat 3 PerfOverlay.FpsDisplayScale 3 PerfOverlay.FpsDisplayOffsetX 1235 PerfOverlay.FpsDisplayOffsetY -50 PerfOverlay.DrawFpsMethod 1 PerfOverlay.DrawSim 0 //CRASHESRenderDevice.RenderAheadLimit 0 Thread.MaxProcessorCount 8 Thread.ProcessorCount 16